Avatiser Posable: Poser Runtime-Ergänzungen und mehr
  In English  In Deutsch
silvia eschen creative.solutions (sil.crest)
 » Tutorials » Deep Paint 3D » Deep Painting on V4

Deep Painting on V4

This tutorial shows you how to UV paint V4 in Deep Paint 3D. It shows a minimalistic but fast way to get things done. Although, it limits you in reworking the results.

We use Poser to create a model file that can be loaded by Deep Paint. Inside Deep Paint you can do what you like. The texture results are taken from a saved Deep Paint project.

First, the basic steps (further details and screenshots follow):

  • Poser (we use Release 7 SR 1)
  • Load V4 full
  • Add a texture you use for a character or as a base for a merchant product to create
  • Save V4 as obj file
  • Deep Paint 3D (we use Demo Release 2.3.0.9)
  • Open the saved obj file
  • Paint your model
  • Save a project
  • Texture Set
  • Take corresponding files from Deep Paint project folder
  • Overwrite the original files in your MAT pose
  • Test in Poser

Poser

We load V4 and add a MAT pose texture.

The dialogs above show how we have to save V4 in an obj file so that Deep Paint can work with it. Keep an eye on the red markers, you may have to additionally check something.

In the Select Objects dialog you've to select Victoria4 and all her childs only. You can do this by clicking on Universe, first, to unselect all elements. Then you click on Victoria4.

Additionally, we've to add all texture files that are referenced by the used MAT pose. Besides the OBJ file there exists a MTL file that references the texture files. If you've a look at this file with a text editor you recognize that it uses relative paths to the texture files.

Deep Paint 3D

We use the standard open dialog to load the OBJ file.

To keep everything simple we say Yes here.

We do nothing here and click OK. Important is that you have icons in the left column in the second list. My first experiences showed nothing here, so that I got error messages (create a layer, etc.) when I tried to paint Vicki.

There are some icons missing in the screenshot. When I use the fill mode in Projection Mode, e.g., so that the Eyes also get a fill, it is possible that I get an error message. I've to investigate this ;-).

It's a little bit strange how Deep Paint is loading the file. So, we've to rotate Vicki, first. Have a look at the red marker.

So, now we can paint and do everything Deep Paint allows us to do. The screenshot shows a simple smilie painted in standard mode with a simple brush.

Don't be afraid that Vicki is looking a bit strange. Her skin is shown with a "full-blown" bump map ;-).

Here's an example using texture brushes.

If you've done all your paintings you save the result as a Deep Paint project. Pretty simple. If your original textures used JPG it's a good idea to use JPG for the project files, too.

Texture Set

If you've a look into the new created project folder you'll find the image files Deep Paint has created. Change to image previews so that you can find the changed texture files you've to use to overwrite your original ones.

If you've used the bump channel during painting (active by default) there are also corresponding bump maps.

Ok, here's the result in Poser.

Next Steps

If you wanna rework the Deep Paint results you've to use Photoshop during painting. There's a plugin that helps to resync Deep Paint and Photoshop during your work. I still have to test this myself. So, maybe the next tutorial is already in preparation ;-).

Your Comment

Your Name

Your Email

Your Text

Print Content